﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;


namespace Project_1_refactored_
{
    class Background
    {
        Texture2D background;
        string backgroundAsset = @"Background\hallway_1";

        public void LoadContent(ContentManager content)
        {
            background = content.Load<Texture2D>(backgroundAsset);
        }

        public void Update(GameTime gameTime)
        { }

        public void Draw(SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(background, Vector2.Zero, Color.White);
        }
    }
}
